Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 121 (20d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws WIS +8, CHA +5
Skills Intimidation +5, Religion +4
Senses Passive Perception 13
Languages any two languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Destructive Wrath (2/day). On a spell or ability that deals lightning damage, the priest can deal max damage.

Spellcasting. The priest is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying

1st level (4 slots): create or destroy water, guiding bolt, healing word, shield of faith

2nd level (3 slots): gust of wind, lesser restoration, magic weapon, shatter, spiritual weapon

3rd level (3 slots): call lightning, dispel magic, mass healing word, sending, sleet storm, water walk

4th level (3 slots): banishment, control water, guardian of faith, ice storm

5th level (1 slot): destructive wave, insect plague, mass cure wounds, scrying

6th level (1 slot): blade barrier, harm

7th level (1 slot): divine word, symbol

8th level (1 slot): earthquake

Thunderbolt Strike. Whenever the priest deals lightning damage to a Large or smaller creature, it can push the target up to 10 feet away from it.

Actions

Maul. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 9 (2d8) lightning damage.

Reactions

Wrath of the Storm (4/day). When a creature within 5 feet of the priest that it can see hits it with an attack, the creature makes a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage on a failed saving throw, and half as much damage on a successful one

Monster Tags: NPC

Habitat: CoastalDesertMountainUnderwaterUrban

B_T_Fox

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