Huge Undead, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 20 ft.
STR
24 (+7)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws CON +10, INT +6, WIS +9
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Druidic, Elvish, Sylvan
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Aura of Blight. A living creature that starts its turn within 10 feet of the treant takes 7 (2d6) necrotic damage.

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Innate Spellcasting. The treant's innate spellcasting ability is Wisdom (spell save DC 17). The treant can innately cast the following spells, without providing material components:

At will: darkness, detect thoughts

3/day each: blight, enervation, negative energy flood

1/day each: Abi-Dalzim's horrid wilting

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two slam attacks.

Rotting Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Rock. Ranged Weapon Attack: +12 to hit, range 60/180 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Animate Dead Trees (1/Day). The treant magically animates one or two dead trees it can see within 60 feet of it. These dead trees have the same statistics as a normal treant, except they have Intelligence and Charisma scores of 1, they can't speak, they have only the Slam action option, and have the undead type. An animated dead tree acts as an ally of the treant. The dead tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate dead tree.

Description

The blackroot was once a mighty treant keeper of the grove that was corrupted by a coven of elder hags. Now it is an undead creature that feeds on flesh and life energy. It stands over 18-feet tall and appears as a dead oak tree with a huge maw filled with sharp teeth and limbs that end with claws. It perpetually radiates an aura of death and can cast devastating necromantic spells.

Monster Tags: undeadplant

Habitat: ForestSwamp

SadHorizon

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