Medium Undead (Dragonborn), Lawful Evil
Armor Class 17 Natural armor + plate
Hit Points 200 (20d10 + 50)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
8 (-1)
WIS
8 (-1)
CHA
14 (+2)
Saving Throws STR +9, CON +9
Skills Athletics +8, Intimidation +8
Damage Vulnerabilities Radiant
Damage Resistances Acid
Condition Immunities Frightened
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Danger Sense. Ambus has advantage on Dexterity saving throws from affects that can be seen.

Spellcasting. Ambus is a 4-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Ambus has following Paladin spells prepared: 1st level (3 slots): Command, Thunderous Smite, Wrathful Smite

(Mythic Activator) Rage. When Ambus first reaches 0 hit points, he does not fall unconscious and instead regains 100 hp, 2 spell slots and automatically activates Rage.

(Mythic Trait) Undead Fortitude. If damage reduces Ambus to 0 hit points, he must make a constitution saving throw with a DC of the damage taken, unless the damage is radiant and or from a critical hit, on a success: Ambus is dropped to 1 hit point instead.

Actions

Multiattack. Ambus makes two attacks with his greatsword

Acidic Breath (Recharge 4-6). Ambus exhales Acid in a 30 foot line, 5ft wide. Each creature caught in the line must make a DC 14 Dexterity saving throw or take 4d6 Acid Damage

Conquering Presence. As an action, Force each creature of ambus' choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 5) Magical Slashing damage and 7 (1d6 + 3) Necrotic Damage

Javelin. RangedWeapon Attack: +7 to hit, range 30/60 ft., 1 target. Hit: 9 (1d6 + 5) piercing damage.

Bonus Actions

Smite (1 spell slot). Can be used after hitting an attack, when hitting an attack deal an extra 2d8 necrotic Damage

(Mythic) Rage. for 1 minute, Ambus has advantage on all Strength rolls, all attacks made against him in this state are made with advantage. Resistance to physical damage and immunity to Psychic damage.

Reactions

Bloodlust. On Successfully hitting a critical hit or killing an enemy, ambus may use a reaction to make an attack against another target within 5 feet.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Description

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Monster Tags: undead

SonicCam04

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