Large Celestial (Elf), Lawful Evil
Armor Class 22 Natural armor
Hit Points 230 (10d20 + 30)
Speed 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
25 (+7)
WIS
21 (+5)
CHA
28 (+9)
Saving Throws STR +11, DEX +11, CON +12, INT +14, WIS +12, CHA +16
Skills History +0
Damage Vulnerabilities Acid, Lightning
Damage Resistances Cold, Fire, Necrotic, Radiant
Condition Immunities Charmed, Paralyzed
Senses Passive Perception 25
Languages All
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name: Raise Mayurian soldier. Once per round she can raise up a mayurian infantry (1-2), musket(3), halberd (4),  (roll d4) recharges on 3-6 each round can use as an innate ability if recharges. 

Special Trait Name:Spellcasting. Assyla Ttocs is a 9th-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 21, +#11 to hit with spell attacks). The [monster name] has following [class name] spells prepared:

Cantrips (at will): [Acid splash], [Chill touch], [Eldritch blast], [Fire Bolt], [Toll of the Dead], [Ray of Frost], [Frostbite] 

  • 1st level (7slots): [Absorb elements], [Armor of Agathys], [Burning Hands], [Cause fear], [Entangle], [False life], [Hellish Rebuke], [Shield], [Magic Missile]
  • 2nd level (6 slots): [Acid Arrow], [Blindness/Deafness], [Detect Thoughts], [Enlarge/Reduce],  [Hold Person], [Moon Beam], [Misty step], [Suggestion]
  • 3rd level (5 slots): [Counterspell], [Dispel Magic], [Fear], [Slow], [Vampire Touch]
  • 4th level (4 slots): [Banishment], [Giant Insect], [Fire shield], [Confusion]
  • 5th level (3 slots): [Wall of Light], [Greater restoration], [Dominate Person]
  • 6th level (3 slots): [Scatter], [Mental Prison]
  • 7th level (2 slots): [Power word Pain], [Finger of Death]
  • 8th level (2 slots): [Antimagic Field], [Power Word Stun]
  • 9th level (1 slots): [Power Word Kill], [Blade of Disaster]

 

 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Sword of tera Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: # (3d12 + 8) [piercing slashing] damage. 

Action Ranged Attack. RangedWeapon Attack: +12 to hit, range 60/120 ft., 1 target. Hit: # (3d10 + 8) [piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Parry: +4 to ac

Counter spell: 

 

Legendary Actions

4 legandary actions per round

Move: move up to full movement 1 point

Teleport: move 30 feet 1 point

Cast spell: two points

Attack: make attack action 1 point 

Command: force enemy to make attack for her.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

Logan2143

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