Special Trait Name: Raise Mayurian soldier. Once per round she can raise up a mayurian infantry (1-2), musket(3), halberd (4), (roll d4) recharges on 3-6 each round can use as an innate ability if recharges.
Special Trait Name:Spellcasting. Assyla Ttocs is a 9th-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 21, +#11 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [Acid splash], [Chill touch], [Eldritch blast], [Fire Bolt], [Toll of the Dead], [Ray of Frost], [Frostbite]
- 1st level (7slots): [Absorb elements], [Armor of Agathys], [Burning Hands], [Cause fear], [Entangle], [False life], [Hellish Rebuke], [Shield], [Magic Missile]
- 2nd level (6 slots): [Acid Arrow], [Blindness/Deafness], [Detect Thoughts], [Enlarge/Reduce], [Hold Person], [Moon Beam], [Misty step], [Suggestion]
- 3rd level (5 slots): [Counterspell], [Dispel Magic], [Fear], [Slow], [Vampire Touch]
- 4th level (4 slots): [Banishment], [Giant Insect], [Fire shield], [Confusion]
- 5th level (3 slots): [Wall of Light], [Greater restoration], [Dominate Person]
- 6th level (3 slots): [Scatter], [Mental Prison]
- 7th level (2 slots): [Power word Pain], [Finger of Death]
- 8th level (2 slots): [Antimagic Field], [Power Word Stun]
- 9th level (1 slots): [Power Word Kill], [Blade of Disaster]
Action Name. Enter the description for your action.
Action Melee Attack. Sword of tera Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: # (3d12 + 8) [piercing slashing] damage.
Action Ranged Attack. RangedWeapon Attack: +12 to hit, range 60/120 ft., 1 target. Hit: # (3d10 + 8) [piercing] damage.
Enter the description for how bonus actions work for your monster here.
Parry: +4 to ac
Counter spell:
4 legandary actions per round
Move: move up to full movement 1 point
Teleport: move 30 feet 1 point
Cast spell: two points
Attack: make attack action 1 point
Command: force enemy to make attack for her.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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