Tiny Beast, Typically Chaotic Neutral
Armor Class 13 Dodging ability
Hit Points 8 (1d8)
Speed 40 ft., Climb 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +4
Skills Perception +3, Stealth +4
Senses Passive Perception 15
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

 

Evasion

your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a Fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Actions

Battle Claws. Finesse Melee Weapon Attack: [rollable]+0;] to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.

Jump On. The Cat must make a 20ft run up and then make a dexterity versus strength grapple check. if fail throw cat 5ft onto floor around the target of the targets choice. if it succeeds make a claw attack 1d6 and the target can only target you for attacks as long as its grappled. other enemy may make an attack however if they miss they make the attack on the original target instead .they may also attempt try to rip you off at which point its a DEX versus STR check. on the targets turn it may use an action to try to rip you off at which point another DEX vs.STR Check is had. on your turn if you are still on him you may make 2 attacks on the target or chose to leap off them to another target within 5 feet make a DEX versus Strength check for them and deal 1d6 on your success.

Description

A cat that has trained for battle more dangerous then a housecat.

Monster Tags: Misc Creature

Habitat: Urban

TheRadJester

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