Armored Berserker. Valfleugar does not gain the unarmored defense benefit of the barbarian class, but is able to use all barbarian class features while wearing plate armor. Valfleugar adds his full dexterity modifier to his AC as he is unencumbered when wearing armor. Valfleugar has gained proficiency in Dexterity saving throws.
Reckless Frenzy. Valfluegar can go into a reckless frenzy when he rages. If you do so, for the duration of his rage he can make a single melee weapon attack as a bonus action on each of his turns after this one. After the rage ends, he gains one level of exhaustion if he fails a DC15 Constitution saving throw.
Mindless Rage. Valflueger can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Feral Instinct. Valflueger has advantage on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
Brutal Critical. Valflueger can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
Relentless rage. Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
Rage. In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits. Usable once per long rest.
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a +4 bonus to the damage roll
- You have resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
belt of continual flame
ring of fire breath
Multiattack. Valfluegar makes two melee attacks with his Greatsword.
+2 Greatsword of Stun Immunity. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (3d4 + 7) slashing damage.
Whirling Death. Valflueger commits to a reckless genocidal attack, in which all creatures within 10 ft and are not behind cover must succeed against a DC 16 Dexterity saving throw or suffer 1d12+6 slashing damage, taking half on a success.
Weapon Throw. Valfleugar, with reckless abandon, throws his weapon at his opponent. Valfleugar deals the full damage of the weapon at a range of 30/60. Valfleugar uses the same attack and damage modifiers he uses for his normal attack when throwing his weapon. If the weapon throw hits, the weapon is stuck in the enemy. Valfleugar can remove the weapon from the opponent, dealing the full damage of his weapon as one of his extra attacks. Critical strikes made with Weapon Throw deal quintuple damage.
And my Axe. Valflueger gains the ability to spin with full force towards any enemy who strikes him with a melee attack. He rolls his damage die with no modifiers (1d12) and subtracts this damage from the attack. If Valflueger exceeds the amount of damage from the attack, he takes an attack of opportunity against the target.
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