Blackheart (Mythic Trait; Recharges after a Short or Long Rest). When Zylvaran is reduced to 200 hit points or fewer, his black heart pulses with negative energy, filling the dracolich with ungodly strength; the beating of the heart reveals it within his otherwise empty, cavernous rib cage. Zylvaran regains 200 hit points as the thrum of anti-life surges through him, causing his eyes to glow brighter and black tendrils of energy to limn his form. While the heart remains in its crystal reliquary Zylvaran cannot be reduced to 0 hit points. The reliquary has an AC of 25, 250 hit points, and resistance to all damage types other than necrotic, poison, and psychic, to which it is immune; additionally, it is immune to all nonmagical attacks. It is immune to all conditions, and all of its ability scores count as 10 (+0) for the purposes of making saving throws. The reliquary itself counts as a ring of spell turning, having an uncanny reflective ability.
Undead Nature. Zylvaran no longer requires air, food, drink, or sleep.
Legendary Resistance (5/Day). If Zylvaran fails a saving throw, he can choose to succeed instead.
Magic Resistance. Zylvaran has advantage on saving throws against spells and other magical effects.
Promise of Death. Zylvaran's body is suffused with virulent necrotic energies, a result of his wizardry. Each melee attack done by him deals an additional 3d6 necrotic damage, which is included with the attack.
Rejuvenation. If he has a phylactery, the destroyed Zylvaran gains a new body in 1d10 days, regaining all of his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Zylvaran is a 23rd-level spellcaster. His spellcasting ability is Intelligence (spell save DC 23, +14 to hit with spell attacks). The dracolich has the following wizard spells prepared:
Cantrips (at will): blade ward, control flames, dancing lights, infestation, prestidigitation
1st level (5 slots): absorb elements, detect magic, shield
2nd level (5 slots): detect thoughts, dragon's breath, mirror image
3rd level (5 slots): counterspell, dispel magic, haste, lightning bolt, slow
4th level (4 slots): black tentacles, blight, greater invisibility, sickening radiance
5th level (4 slots): mislead, wall of force
6th level (4 slots): circle of death, disintegrate, mental prison, scatter, soul cage
7th level (3 slots): finger of death, forcecage, power word pain
8th level (3 slots): Abi-Dalzim's horrid wilting
9th level (2 slots): foresight, time stop
Turn Resistance. Zylvaran has advantage on saving throws against any effect that turns undead.
Multiattack. Zylvaran can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 9 (2d8) acid damage plus 10 (3d6) necrotic damage.
Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage plus 10 (3d6) necrotic damage.
Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage plus 10 (3d6) necrotic damage.
Frightful Presence. Each creature of Zylvaran's choice that is within 120 feet of the him and aware of him must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Zylvaran's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). Zylvaran uses one of the following breath weapons.
Acid Breath. Zylvaran exhales acid in a 300-foot line that is 20 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw, taking 90 (20d8) acid damage on a failed save, or half as much damage on a successful one.
Mortiferous Breath. Zylvaran exhales a gushing, black gout of tar-like liquid in a 90-foot cone. Creatures caught in the area must make a DC 25 Constitution saving throw or take 55 (10d10) necrotic damage. If a creature fails this save by more than 10 (i.e. a 14 or lower) they are reduced to 0 hit points. If there are any Large or smaller corpses in the area of effect, they rise as skeletons or zombies (subservient to Zylvaran) as appropriate.
Omniplegia Breath. Zylvaran exhales a stinging, yellowish gas in a 90-foot cone. Each creature in that line must make a DC 25 Constitution saving throw or be paralyzed for one hour. Creatures can repeat this save at the end of each of their turns, ending the effect on a success.
Zylvaran can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zylvaran regains spent legendary actions at the start of its turn.
Cantrip. Zylvaran casts a cantrip.
Detect. Zylvaran makes a Wisdom (Perception) check.
Tail Attack. Zylvaran makes a tail attack.
Wing Attack (Costs 2 Actions). Zylvaran beats its wings. Each creature within 15 feet of the dracolich must succeed on a DC 26 Dexterity saving throw or take 16 (2d6 +9) bludgeoning damage and be knocked prone. Zylvaran can then fly up to half his flying speed.
Tyrant of the Waste (Costs 3 Actions). Zylvaran flares his wings wide, spreading negative energy out in waves around him. Each non-undead creature within 60 feet of him must make a DC 25 Constitution saving throw or take 42 (12d6) necrotic damage, or half as much on a successful save. Any humanoid corpses in the area rise as skeletons or zombies under the dracolich's control.
If Zylvaran's mythic trait is active, he can use the options below as Legendary Actions within 1 hour of using Blackheart.
Dark Pulse. The dark heart in his breast pulses powerfully, each non-undead creature within 20 feet of Zylvaran takes 21 (6d6) necrotic damage.
Perverse Vitality (Costs 2 Actions). Zylvaran incants a twisted, dark language in tune with the now palpable beating of his heart. He regains spell slots with a cumulative level of 9 (2d8).
Description
Zylvaran, the Black Death, Kineater, Tyrant of the Waste, is likely the direst, evilest threat to the Illean Coast. Some time into his first millennium of life he chose to undergo the ritual necessary to become a dracolich, fearing his eventual mortal end. As with all wizards, for he was a powerful wizard indeed, he filled his days with study and experimentation, usually on living specimens-- the result being the development of two new innate breath weapons.
Zylvaran is somewhat larger than the standard ancient black dragon, having reaching a ripe, venerable age before undergoing his transformation. The flesh around his skull has tightened to the point of revealing the gleaming white bone beneath, his hollow eye sockets gleaming with malicious green flames. His great leathery wings are tattered though not not the point of being unusable. Remnants of flesh stick to his exposed ribcage, as well as the rest of his body. A black heart, oozing caustic black acid and encased in a crystalline reliquary, beats slowly in his breast.
His body seems to be shrouded in a perpetual black haze; this haze is distinct from smoke or some other effluvium, but instead an apparent lack of light altogether. Merely touching his body slays lesser creatures outright, and he carries the promise of death with every swipe of his mighty claws.
Lair and Lair Actions
Zylvaran dwells in the razed elven city of Arvaelan, which lies submerged in the snaking tunnels beneath the Lirhan Lowlands. The murk and grime of the city proper has allowed it to remain one of the great undiscovered ruins of the region for millennia; thousands of years of elven culture lies entombed here, along with its ancient creators. The city itself is quite large, with Zylvaran nesting at the apex, in what was once no doubt the principal palace, now divested of its rulers. The tall spires and impressive dome lie nearly untouched, save for the great hole in the latter where Zylvaran melted through to complete his usurpation. The hoard contained therein is verily unimaginable.
Lair Actions
On initiative count 20 (losing initiative ties), Zylvaran takes a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:
- The water in Zylvaran's lair acidifies, at the beginning of each of their turns creatures take 5 (1d10) acid damage. This effect remains for an hour, unless Zylvaran dismisses it as an action or dies.
- Small undead, carnivorous fish fill a 20 foot sphere of Zylvaran's choosing within 120 feet of him, spreading around corners. Creatures caught in the area must make a DC 15 Dexterity saving throw or take 15 (6d4) piercing damage as the fish go into a frenzy. The swarm dissipates if Zylvaran dismisses it as an action, uses the action again, or dies.
- Magical darkness spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot-radius sphere until the dragon dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Regional Effects
The region around the sunken city of Arvaelan remains a twisted, vile swamp.
- The land within 6 miles of the lair takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick with reeking mud.
- Water sources within 1 mile of the lair are supernaturally fouled. Enemies of Zylvaran that drink such water regurgitate it within minutes.
- Clouds of botflies hang in the air, often biting passing creatures in the night, injecting their offspring into flesh to create horrid pustules.
- The dead rise of their own accord within 1 mile of the lair, through whose eyes Zylvaran can see.
Fog lightly obscures the land within 6 miles of the lair.
If the Zylvaran dies, vegetation remains as it has grown, but other effects fade over 1d10 days.
Previous Versions
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awsome
Yo thanks! My homebrew setting’s version of Daurgothoth.
I'm gonna use this.