Special Trait Name. Enter the description for your special trait
Spellcasting. The Allosaurus is a 5-level spellcaster, Its spellcasting ability is +8(spell save DC 15, +8 to hit with spell attacks),The Allosaurus has following [class name] spells prepared:
Cantrips (at will): poison, 20(3d10+5)
1st level (4 slots):defense,resistance:poison,slashing,piercing,blugoning,fire,cold,acid
Action name,bite
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 10 ft, any target. Hit: 20 (2d10 + 10) [damage type] damage
Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 30/120 ft, any target Hit: 30 (4d10+ 10) [damage type] damage
Can use a spell to heal itself 5 times each long rest healing 5d8
Reaction Name:Run(enemy gets no opportunity hits and can run 50ft)
Tail (Costs 3 actions)8d10 bludgeoning and makes a DC 15 saving throw or is knocked prone
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs 2 Actions) does a bite action the target take’s 4d12 of damage and is prone
Description
The Allosaurus is 15ft tall and has grey skin and a long tail,long claws and will attack anything with meat on them but will not attack those who serve It or offer sacrifice
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count +10 (losing initiative ties), the Allosaurus takes a lair action to cause one of the following effects; the Allosaurus can’t use the same effect two rounds in a row:
- The attacker makes a DC 15 saving throw and the roof falls on the attacker(4d10 bludgeoning damage) or half as much on a success
- The Allosaurus gets healed 20(2d20)
Regional Effects
The region containing a legendary Allousaurus’s lair is dark and there is a lack of large animals in the region, which creates one or more of the following effects:
- All the animals are under control of the Allosaurus and will attack anything entering the region(only within 15 km
If the Allousaurus dies, these effects fade over the course of 1d10 days.
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