Programmed Culinary Habits. If recently used or dirty upon activation, the automaton must move toward the closest source of water within its sight and clean itself up. After it is clean it proceeds to return to the creature that activated it and turns back into a plate. If there is no water, it attempts to clean itself as best that it is able to.
If activated with food on it, it merely protrudes its two pincers and proceeds to slice up the food on the plate into manageable bites.
Spider Climb. The automaton can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Pincer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage plus 3 lightning damage.
Description
This clockwork device resembles a metal crab the size of a dinner plate once activated.
Previous Versions
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12/12/2021 2:37:25 PM
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Coming Soon
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