Medium Humanoid (Human, Shapechanger), Chaotic Good
Armor Class 14
Hit Points 135 (18d8 + 54)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
8 (-1)
WIS
18 (+4)
CHA
10 (+0)
Skills Athletics +8, Nature +2, Perception +7, Survival +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 17
Languages Druidic, Elvish, Giant, Primordial , Common (can't speak in bear form)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

1/Day Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. This shape-change is uncontrollable during a night of the full moon.

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Actions

Multiattack. In bear form, the werebear makes two claw attacks. In hybrid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a hybrid.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Greataxe (Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
12/12/2021 2:59:36 PM
7
1
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Coming Soon

Monster Tags: Shapechanger

Habitat: ArcticForestHill

Falstadk

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