Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 13 (2d6 + 6) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Stinger. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 13 (2d6 + 6) piercing damage. The target must make a DC 17 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
The wyvern can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The wyvern regains spent legendary actions at the start of its turn.
Detect. The wyvern makes a Wisdom (Perception) check.
Bite. The wyvern makes a bite attack.
Sting (Costs 2 Actions). The wyvern attacks with its stinger.
Wing Attack (Costs 2 Actions). The wyvern beats its wings. Each creature within 15 feet of the wyvern must succeed on a DC 18 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The wyvern can then fly up to half its flying speed.
Description
Very rarely do wyverns reach an age where they can grow to a huge size. They are often slain by by chromatic dragons before they can get any bigger. But when they do survive long enough to reach an ancient age, they make very deadly foes.
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