regeneration. Bill Cypher regains 50 hp each round.
Spellcasting. Bill Cypher is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, + to hit with spell attacks). Bill Cypher has following all classes' spells prepared:
all levels (at will): all spells
Possession. bill cypher enters the body of his enemy, allowing him to take control of his or her body. he acts on his turn and their turn. every round, the target can make a DC 25 intelligence check, if succeeded, bill cypher leaves his body, and inhabits his own body again. when possessing someone, Bill Cypher's body is invincible to attack.
Eye laser. Ranged Weapon Attack: +10 to hit, range 1000 ft., 1 target. Hit: 100(10d10 + 10) fire damage. Also deals 5d12 psychic damage.
Bill Cypher gets 1 Cypher Strike each round.
Cypher Strike. Bill Cypher's hand grows really big and smashes a target for 20d4 bludgeoning damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bill Cypher is a Dream demon that looks like the illuminati with a top hat and a snappy bow tie. He tricks people into letting him into their mind.
Lair and Lair Actions
the nightmare dimension
Lair Actions
On initiative count 10 (losing initiative ties), Bill Cypher takes a lair action to cause one of the following effects; Bill Cypher can’t use the same effect two rounds in a row:
- summon demons. choose a demon form the monster manual to appear
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- a creature who comes into this dimensions treated to endless chaos, not unlike Limbo.
If Bill Cypher dies, these effects fade immediately.
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