Large Fiend (Yugoloth), Neutral Evil
Armor Class 20 (natural armor)
Hit Points 210 (20d8 + 10)
Speed 40 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
20 (+5)
WIS
17 (+3)
CHA
21 (+5)
Skills Arcana +10, Deception +10, Insight +8, Perception +8
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 120 ft., Passive Perception 18
Languages Abyssal, Infernal, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting. The baernaloth's innate spellcasting ability is Charisma (spell save DC 18). The baernaloth can innately cast the following spells, without providing material components:

At will: alter self, clairvoyance, cure wounds, darkness, detect magic, detect thoughts, dispel magic, invisibility (self only), suggestion

3/day each: cloudkill, dimension door, fear, synaptic static

1/day each: power word pain, symbol, weird

Magic Resistance. The baernaloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The baernaloth's weapon attacks are magical.

Actions

Multiattack. The baernaloth makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:  11 (2d6 + 4) slashing damage.

Teleport. The baernaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Mass Pain Echo (Recharge 5-6). Each creature within 60 feet of the baernloth takes psychic damage equal to the amount of damage it took from the baernaloth's last melee attack that hit it within the past 24 hours and must make a DC 18 Wisdom saving throw or be frightened until the end of the baernoloth's next turn.

Bonus Actions

Pain Echo (1/Turn). As a bonus action, the baernaloth targets one creature within 60 feet. The target takes psychic damage equal to the amount of damage it took from the baernaloth's last melee attack that hit it within the past 24 hours and must make a DC 18 Wisdom saving throw or be frightened until the end of the baernaloth's next turn.

Legendary Actions

The baernaloth can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The baernaloth regains spent legendary actions at the start of its turn.

Claw. The baernaloth makes a claw attack.

Bite (Costs 2 Actions). The baernaloth makes a bite attack.

Teleport (Costs 2 Actions). The baernaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions). The baernaloth casts a spell from its list of innate spells, using a spell slot as normal.

Description

This horrid and lanky creature stands 9-foot tall and weighs about 500 pounds. Its gaunt oversized head looks like that of a horse's skull, with thin skin barely covering it. Necrotic ooze drips from its foul maw. Disgusting warts and pus-filled sores riddle its leathery hide. Its gangly limbs end in terrible claws that can rip flesh like knife through butter.

 Reclusive Lords. It is said that the baernaloths were the first yugoloths, or were the creators of the yugoloths. Whether that is true or not, the baernaloth all but vanished, leaving the ultroloths in charge. The baern!loths went to the Gray Waste, and now live as reclusive hermits in well-guarded towers. They no longer interact with other yugoloths, except for ultroloths, who pay tribute to them, in return for the baernaloth's wisdom and guidance. Ultroloths may command armies of yugoloths, but it is the baernaloths that secretly provide direction to the ultroloths.

 Collector of Secrets. Not unlike [Tooltip Not Found]s, baernaloths collect secret lores and answers to mysteries that they can use for their own ends. They also appear to know more about other fiends; in particular, their strengths and weaknesses that they can exploit. It is often for this reason that ultroloths seek them out.

 Fiendish Sadists. If there is one thing that baernaloths love more than acquiring secrets, it is to torture intelligent beings. Even when they are trying to extract information, witnessing intense agony and fear from their victims appears to give them more satisfaction than acquiring the information itself. So much so that they bring back their victims from the brink of death by curing them fully of their wounds, only to repeat the torture once again.

Monster Tags: Yugolothfiend

SadHorizon

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