Fey Ancestry. The spy has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the spy is subjected to an eGect that allows it to make a Dexterity saving throw to take only half damage, the spy instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, the spy deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't
have disadvantage on the attack roll.
Kukris (Pain and Gain). Melee Weapon Attack: +5 to hit, reach 5 E. or
range 20/60 E., one target. Hit: 5 (1d6 + 3) slashing damage.
Daggers . Ranged Weapon Attack: +5 to hit, reach 5 E. or
range 20/60 E., one target. Hit: 5 (1d6 + 3) piercing damage.
Kukris (Pain and Gain). Melee Weapon Attack: +5 to hit, reach 5 E. or
range 20/60 E., one target. Hit: 5 (1d6 ) slashing damage.
Description
Bace is a mean, sadistic bastard. He loves fighting, and makes it as dirty as possible. He is loud, vicious and cruel.
Bannibal is the only one that keeps him in check.
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