Gargantuan Giant, Unaligned
Armor Class 25 natural armour
Hit Points 600 (40d20 + 200)
Speed 60 ft., Climb 90 ft.
STR
30 (+10)
DEX
25 (+7)
CON
30 (+10)
INT
18 (+4)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +19, DEX +16, CON +19, INT +13, WIS +11, CHA +11
Skills Athletics +10, Intimidation +12, Perception +20
Damage Resistances Cold, Lightning, Necrotic, Psychic
Damage Immunities Bludgeoning, Fire, Force, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 100 ft, Tremorsense 1000 ft, Passive Perception 22
Languages Celestial, Common, Draconic, Giant
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Terrifying presence - DC 20 Cha or suffer from fright trait.

All melee attacks are magical.

Magic Resistance. has advantage on all magic saving throws and other affects.

Siege- all attacks against buildings have advantage and does double damage.

Cloud Walker- unaffected by difficult terrain or its affects

 legendary resistance (3/Day) if it fails a saving roll it can choose to succeed

Tenacious- the first attack that takes it below 0 hp will instead leave it at 1

Brilliance- regains 2d10 hp each turn while in sunlight.

Colossus- creatures can enter the space of Titan. Titan will automatically use a stomp attack upon a creature entering his space, afterwards all of titans attacks have disadvantage while the creature is under him.

Actions

Titan can make two melee attacks or 1 ranged.

Stomp. Melee Weapon Attack: +15 to hit, reach 10 ft., 10 ft aoe. Hit: 40 (6d10 + 10) crushing damage. 

Grab. Melee weapon attack: + 13 to hit, reach 30 ft., Hit: 61 (5d20 +11) crushing damage restrains opponent and deals an additional 2d10 piercing damage every turn. can only grab 1 thing at a time.

Boulder. Ranged Weapon Attack: +12 to hit, range 400/1000 ft., 15 ft aoe. Hit: 30 (5d8 + 10) crushing damage.

Thunderclap. (recharge 5-6)  Range 120ft. Both hands must be free. The titan slams his hands together causing a massive shock-wave deafening all those around him, all characters must make a dc 20 Constitution save or be stunned for 1 min. The save can be repeated every round.

Reactions

Sweep. after being hit in melee range the titan attempts to push away the attacker (Dc 20 str). if failed the attacker is moved back 2d20 +10 ft.

Legendary Actions

Legendary Actions

Stomp (1 action point)

Grab (2 action points)

Earthquake (3 action points)  120 ft radius The Titan jumps and slams his massive weight back into the ground causing it to fracture, everything caught in the radius must make a DC 25 Dex save or be knocked prone and take 3d8 + 5 bludgeoning + 2d8 fire damage and half that on a successful save

Description

This creature was capable of battling with the gods, but was defeated and forced into a deep slumber for thousands of years. But once awoken it is a force of death and destruction. Each step causes the ground around it to shake and each swing of its arms causes even castles to collapse. despite its huge size its frighteningly fast, able to move several miles in a matter of minutes.

Lair and Lair Actions

 

 

Habitat: GrasslandMountain

CritFailFriends