Special Trait Name. Terrifying presence - DC 20 Cha or suffer from fright trait.
All melee attacks are magical.
Magic Resistance. has advantage on all magic saving throws and other affects.
Siege- all attacks against buildings have advantage and does double damage.
Cloud Walker- unaffected by difficult terrain or its affects
legendary resistance (3/Day) if it fails a saving roll it can choose to succeed
Tenacious- the first attack that takes it below 0 hp will instead leave it at 1
Brilliance- regains 2d10 hp each turn while in sunlight.
Colossus- creatures can enter the space of Titan. Titan will automatically use a stomp attack upon a creature entering his space, afterwards all of titans attacks have disadvantage while the creature is under him.
Titan can make two melee attacks or 1 ranged.
Stomp. Melee Weapon Attack: +15 to hit, reach 10 ft., 10 ft aoe. Hit: 40 (6d10 + 10) crushing damage.
Grab. Melee weapon attack: + 13 to hit, reach 30 ft., Hit: 61 (5d20 +11) crushing damage restrains opponent and deals an additional 2d10 piercing damage every turn. can only grab 1 thing at a time.
Boulder. Ranged Weapon Attack: +12 to hit, range 400/1000 ft., 15 ft aoe. Hit: 30 (5d8 + 10) crushing damage.
Thunderclap. (recharge 5-6) Range 120ft. Both hands must be free. The titan slams his hands together causing a massive shock-wave deafening all those around him, all characters must make a dc 20 Constitution save or be stunned for 1 min. The save can be repeated every round.
Sweep. after being hit in melee range the titan attempts to push away the attacker (Dc 20 str). if failed the attacker is moved back 2d20 +10 ft.
Legendary Actions
Stomp (1 action point)
Grab (2 action points)
Earthquake (3 action points) 120 ft radius The Titan jumps and slams his massive weight back into the ground causing it to fracture, everything caught in the radius must make a DC 25 Dex save or be knocked prone and take 3d8 + 5 bludgeoning + 2d8 fire damage and half that on a successful save
Description
This creature was capable of battling with the gods, but was defeated and forced into a deep slumber for thousands of years. But once awoken it is a force of death and destruction. Each step causes the ground around it to shake and each swing of its arms causes even castles to collapse. despite its huge size its frighteningly fast, able to move several miles in a matter of minutes.
Lair and Lair Actions