Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 17 Unarmored Defence
Hit Points 97 (15d8 + 30)
Speed 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws DEX +6, WIS +7
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 17
Languages Common Common, and one other language
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Anti-magic monk has advantage on saving throws against spells and other magical effects.

Spellcasting. The Anti-magic monk can cast the following spells at will.: Dispel Magic, Counterspell

Unarmored Defence. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

 

 

Actions

Fist . Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 0) [bludgeoning] damage. 

Magic Strike. Ranged spell Attack: +7 to hit, range 30ft., one target. Hit: 13 (3d6 + 4) [psychic] damage. A creature hit by this attack must make a DC 15 wisdom saving throw if they attempt to cast a spell before the start of the Anti-magic monks next turn, if they fail the saving throw the spell slot is used and they take 13 (3d8) [psychic] damage.

Reactions

Redirect Magic (3/Day). When the Anti-magic monk is targeted by a single target spell or a line spell, it can choose to make a dexterity saving throw equal to the spells DC. If it succeeds on the saving throw the spell stops and the Anti-magic monk can choose a new target for the spell as though it originated from the Anti-Magic monk, using the original save DC

Description

These monks see magic and by extension spellcasters as the root of all problems in the world, and have trained their mind and bodies to punish those who use magic.

TheIronJarl

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