Large Celestial, Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 239 (19d10 + 135)
Speed 40 ft., Fly 60 ft.
STR
22 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
18 (+4)
WIS
20 (+5)
CHA
25 (+7)
Saving Throws DEX +8, CON +11, INT +10, WIS +11
Skills Arcana +10, Perception +11, Religion +10
Damage Immunities Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Restrained
Senses Truesight 120 ft., Passive Perception 20
Languages Common, Sphinx
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Unfathomable. Apotheosis is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom, Intelligence or Charisma checks made to ascertain Apotheosis' intentions or nature have disadvantage and have 10 subtracted from the roll.

Avatar of Aros. As the manifestation of Aros' law on the material, Apotheosis served the Knight-Commander of the Righteous Brand for years, and now serves with Mannfred as his equal and partner. Apotheosis returns to the Knight-Commander after 1d4 days if it dies. Aros may speak or listen through Apotheosis. 

Magic Resistance. Apotheosis gains advantage to saving throws versus spells and other magical abilities and gains resistance to magical damage. 

Spellcasting. Apotheosis is a 18th-level spellcaster. It's spellcasting ability is Wisdom (spell save DC 19, +10 to hit with spell attacks). It requires no material components to cast its spells. Apotheosis has the following cleric spells prepared:

Cantrips (at will): sacred flame, spare the dying, thaumaturgy

1st level (4 slots): Protection from Evil and Good, Detect Magic, Detect Evil and Good, Ceremony

2nd level (3 slots): Warding Bond, Zone of Truth, Hold Person

3rd level (3 slots): Clairvoyance, Dispel Magic, Daylight

4th level (3 slots): Banishment, Divination, Arcane Eye

5th level (3 slots): Scrying, Planar Binding, Dispel Evil and Good

6th level (1 slot): Blade Barrier, Planar Ally

7th level (1 slot): Plane Shift, Conjure Celestial

8th level (1 slot): Control Weather

9th level (1 slot): Gate

Actions

Multiattack. The sphinx makes three claw attacks.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Spiritual Weapon Links. Apotheosis summons a spiritual weapon in the form of a great sword. It may summon up to 10 spiritual weapons and control each of them with one bonus action. 

Legendary Actions

Apotheosis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Apotheosis regains spent legendary actions at the start of its turn.

Claw Attack. Apotheosis makes one claw attack.

Spiritual Weapon (Costs 2 Actions). Apotheosis summons one spiritual weapon.

Cast a Spell (Costs 3 Actions). Apotheosis casts a spell from its list of prepared spells, using a spell slot as normal.

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