Second Wind. The hunter can use a bonus action on its turn to regain hit points equal to 1d10 + 6. If it does so, it can’t use this feature again until it finishes a short or long rest.
Improved Critical. The hunter ’s attack rolls now score a critical hit on a roll of 19 or 20 on the d20.
Extra Attack. The hunter can attack twice, instead of once, whenever it takes the Attack action on its turn.
Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Black Breath. The dragonborn breathes out a black stream of acid in a 30 foot long and 5 foot wide line. Any creature caught in the area must make a DEX saving throw, taking 3d6 acid damage on a failed save, or half as much on a successful one.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, hunters are proficient with simple and martial weapons, shields, light and medium armor.
This character was made using the Sidekick rules for a warrior as a guideline. Ability scores have changed: +1 STR, +1 DEX and +1 CHA (as opposed to +2 STR +1 CHA for being dragonborn), changed the weapons&armor (Same AC), added acid resistance and dragon breath.
This is "level 6" according to the sidekick rules, when used as a monster it is closer to CR 3.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/21/2020 3:49:48 PM
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4
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2
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1.0.2
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Coming Soon
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12/13/2021 5:32:37 AM
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161
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22
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1.1
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Coming Soon
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