Medium Construct, Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
13 (+1)
INT
7 (-2)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws CON +3
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Enforcer is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Enforcer must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Inhuman Determination.  If an Enforcer passes through difficult terrain it must make a Strength saving throw with a DC 13 on a success the enforcer moves as if it's moving through normal terrain. If damage reduces the Enforcer to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken unless the damage is lighting or from a critical hit. On a success, the Enforcer drops to 1 hit point instead.

 

Actions

Multiattack. The Enforcer makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

A reprogrammed warforge charges forward without remorse or fear of death. It only has one purpose given to it by its creator and it will follow that order to the letter.

ToastMaster600

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