Large Aberration, Chaotic Evil
Armor Class 12 Natural armor
Hit Points 13 (2d10 + 3)
Speed 20 ft.
STR
13 (+1)
DEX
8 (-1)
CON
14 (+2)
INT
11 (+0)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws WIS +4
Damage Resistances Force, Psychic
Senses Blindsight 130 ft. (blind beyond this point), Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dreamy. The bezzaaroth appears as the worst fear of whatever sees it, if only as an illusion. on the turn of a bezzaaroth's enemy, the enemy must make a Wisdom save (DC 16). On a fail, the enemy is frightened of the bezzaaroth. On a success, the enemy does not have to make any more saves.

Spellcasting. The bezzaaroth is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). The bezzaaroth has following wizard spells prepared:
Cantrips (at will): minor illusion, shocking grasp
1st level (2 slots): silent image, sleep

Actions

Bad Dream. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 1) psychic damage. 

 

Bonus Actions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

In the swirling nightmare realm of Ochru'Chaos, ideas and dreams swirl across the orderless wasteland. Nightmares are given form, and those forms are bezzaaroths. Bezzaaroths serve Rau, Queen of Nightmares, and look like large, glowing, blue anemones with a red eye in the center of the mass of tentacles. They have orders to kill every stranger they see. But it doesn't matter anyway, since it's almost impossible to leave.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Gamer_Thirteen

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