Blind Senses: The noble can't use it's blind sight while deafened and unable to smell
Immutable Form: The noble is immune to any spells that would alter his form
Light Sensitivity: While in bright light, the noble has disadvantage on Attack rolls and Wisdom (Perception) Checks that relay on sight
Innate Spellcasting. The noble's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components.
1/day each: dissonant whispers, command
Multiattack. The noble makes two attacks: one with its bite and one with it's claws or Dark Touch.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Dark Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) necrotic damage. The noble touches the target and drains them of their fortitude, gaining temporary HP equal to the damage
Previous Versions
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12/13/2021 6:10:20 AM
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12/13/2021 6:25:03 AM
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12/13/2021 6:43:47 AM
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6
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12/13/2021 11:15:50 PM
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13
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