Medium Aberration, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws CON +4, WIS +4
Skills Acrobatics +3, Deception +7, Perception +4, Stealth +3
Damage Vulnerabilities Lightning, Radiant
Damage Resistances Necrotic, Poison
Senses Blindsight 60ft, Passive Perception 12
Languages Common, Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Blind Senses: The noble can't use it's blind sight while deafened and unable to smell

Immutable Form: The noble is immune to any spells that would alter his form

Light Sensitivity: While in bright light, the noble has disadvantage on Attack rolls and Wisdom (Perception) Checks that relay on sight 

Innate Spellcasting. The noble's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components.

1/day each: dissonant whispers, command

Actions

Multiattack. The noble makes two attacks: one with its bite and one with it's claws or Dark Touch.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Dark Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) necrotic damage. The noble touches the target and drains them of their fortitude, gaining temporary HP equal to the damage 

Previous Versions

Name Date Modified Views Adds Version Actions
12/13/2021 6:10:20 AM
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12/13/2021 6:25:03 AM
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12/13/2021 6:43:47 AM
6
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12/13/2021 11:15:50 PM
13
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Habitat: Urban

Demonslayer20

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