Spellcasting. The cult priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12). It has the following cleric spells prepared:
Cantrips (at will): minor illusion, poison spray, toll the dead, thaumaturgy
1st level (4 slots): arms of Hadar, bane, command, inflict wounds, Tasha's hideous laughter
2nd level (3 slots): blindness/deafness, crown of madness, enthrall, hold person
3rd level (2 slots): bestow curse, dispel magic, fear, major image
Multiattack. The cult priest makes one melee attack. It also uses Insanity Gaze, if available.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Insanity Gaze (Recharges 5-6). The cult priest fixes its gaze on one creature it can see within 30 feet of it. The target must succeed on DC 12 Wisdom saving throw or suffer the effect of the confusion spell without making a saving throw. The effect lasts until the start of the cult priest's next turn.
Description
The Cult of Demogorgon is not a true organization. Instead, it is a set of loosely connected covens of various sizes. Majority of the cultists are fiends and intelligent aberrations. Their humanoid members are comprised of mostly bandits, thugs, and social outcasts They do have two common sets of attributes - all share some form of deformity and a level of deranged sociopathy. Most, if not all, are psychopaths.
Double Headed. Each coven is often led by two heads, each symbolizing demogorgon's twin heads, Aameul and Hathradiah.
These two heads lead separate groups, each with their own
objectives. They clash with each other as often as they cooperate
together. While their methods are not efficient, the horrific trail of
bodies they leave sow chaos and fear in most civilized lands.
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