Action Melee Attack. Melee Weapon Attack: +9 to hit, reach 8 ft., 7 targets. Hit: 83 (10d8+ 20) [slashing] damage.
Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 100/1000 ft., 5 targets. Hit: 57 (20d12 + 20) [radiant] damage.
Shell roll. when an attack hits on this creature roll a con and dex save dc 15 if you save this creature does not take any damage and deals 1d20 blogening damage to attacker.
Description
they have one head of a beholder mixed with a mind flayer withe the wings of a fang dragon and the body of trasqe with two heds of deme gorgan.
Lair and Lair Actions
they live in hight placeses usually under citys.
Lair Actions
On initiative count 5 (losing initiative ties), the Blaacadameert takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row.
- Throws a bolder 6d12 force damage at the creatures fighting it
- hides and regain 3d20. Hit pionts
Regional Effects
The region containing a legendary [monster name]’s lair is [unstable], which creates one or more of the following effects:
- Dropes the lair on to a city
- crumbles the walls
- caves in
If the Blaacadameert dies, these effects fade over the course of #d# days.
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