Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (+1 Studded Leather)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +4, DEX +7, CON +5
Skills Perception +3, Stealth +7
Senses Passive Perception 13
Languages Any one language (usually common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Ranged Weapons. The arcane archer's ranged weapon attacks are magical.

Actions

Multiattack. The arcane archer makes three ranged weapon attacks or two melee weapon attacks.

+1 Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

+1 Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage

Bonus Actions

Arcane Shot (3/Day). As a bonus action, when the arcane archer hits a target with a ranged weapon attack, it can choose one from the following three effects:

  1. Bursting Arrow. The target and all other creatures within 10 feet of it take an extra 7 (2d6) force damage each.
  2. Enfeebling Arrow. The target takes an extra 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, or the damage dealt by its weapon attacks are halved until the start of the arcane archer's next turn. 
  3. Shadow Arrow. If the target is a creature, it takes an extra 7 (2d6) psychic damage and the creature must succeed on a DC 13 Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn.

Curving Shot. When the arcane archer makes a ranged attack roll and misses, it can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.

Description

An Arcane Archer is someone that weaves magic into archery attacks to create extra deadly effects. Traditionally, arcane archers have always been elves, but a few other races have begun learning the art.

Monster Tags: NPC

SadHorizon

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