Magic Ranged Weapons. The arcane archer's ranged weapon attacks are magical.
Multiattack. The arcane archer makes three ranged weapon attacks or two melee weapon attacks.
+1 Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
+1 Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage
Arcane Shot (3/Day). As a bonus action, when the arcane archer hits a target with a ranged weapon attack, it can choose one from the following three effects:
- Bursting Arrow. The target and all other creatures within 10 feet of it take an extra 7 (2d6) force damage each.
- Enfeebling Arrow. The target takes an extra 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, or the damage dealt by its weapon attacks are halved until the start of the arcane archer's next turn.
- Shadow Arrow. If the target is a creature, it takes an extra 7 (2d6) psychic damage and the creature must succeed on a DC 13 Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of the arcane archer's next turn.
Curving Shot. When the arcane archer makes a ranged attack roll and misses, it can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.
Description
An Arcane Archer is someone that weaves magic into archery attacks to create extra deadly effects. Traditionally, arcane archers have always been elves, but a few other races have begun learning the art.
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