Tiny Undead, Neutral Evil
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 0 ft., Fly 40 ft.
STR
1 (-5)
DEX
17 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +5, Perception +2
Damage Resistances Cold, Lightning, Necrotic, Piercing
Damage Immunities Fire, Poison
Condition Immunities Frightened, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Primordial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Illumination. The Cackling Skull sheds either dim light in a 10-foot radius, or bright light in a 10-foot radius and dim light for an additional 10 feet. It can switch between the options or turn off the light as an action

Magic Resistance. The Cackling Skull has advantage on saving throws against spells and other magical effects.

Rejuvenation. If the Cackling Skull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Mage hand. The Cackling Skull can cast the mage hand at will.

 

Actions

 Fire Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.

Description

Blazing green flames and mad, echoing laughter surround an undead Cackling Skull. This disembodied skull blasts foes with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory.

Habitat: Underdark

skilledxmonkey

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