Medium Swarm of Large elementals, Any Alignment
Armor Class 11 Natural Armor
Hit Points 52 (2d8)
Speed 50 ft., Walk 20 ft.
STR
16 (+3)
DEX
13 (+1)
CON
10 (+0)
INT
2 (-4)
WIS
1 (-5)
CHA
5 (-3)
Skills Survival +14
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Restrained
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Slimy Skin. Non-Magical Attacks deal 5 less damage to the Charybdis Axolotl.

Spellcasting. The [Charybdis Axolotl] is a 1st-level spellcaster. Its spellcasting ability is [Dexterity] (spell save DC 8, +1 to hit with spell attacks). The [Charybdis Axolotl] has following [Druid] spells prepared:
Cantrips (at will): [Bo of Water]
1st level (2 slots): [Animate Water], [Aphazard's Whipping Water] 

Actions

Rainfall. Used when the battle starts. Cause the battlefield to start raining. Non-Water Elementals deal 3 less damage to ally Water Elementals for 1 hour.

Slippery Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 2) [Slashing] damage. 

Hydro Bomb. Ranged Weapon Attack: +3 to hit, range 25/60 ft., 1 target. Hit: 1 (1d6 + 2) [Water] damage.

Bonus Actions

When this monster gets down to 25% of its HP, it will start to perform a Bonus Action every 5 minutes.

Call for Backup. The Charybdis Axolotl lets out a loud cry. Summons 2 Charybdis Sea Snakes 30 seconds after usage.

Reactions

Opportunity Attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Sea Creatures the size of Dogs in the land of Verrat, they're known for living near Coastal Cities and in the Deep Seas. They're airheaded and majestic creatures, but they're claws are a sign that no ordinary civilian should go near them. Although they're considered potentially dangerous, under the right circumstances people can have them as pets and have been seen being used for multiple different purposes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/14/2021 5:18:08 AM
2
0
--
Coming Soon

Monster Tags: beast companion

Habitat: CoastalSwampUnderwater

AlyoshaSokolov

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