Magic Resistance. The zorbo has advantage on saving throws against spells and other magical effects.
Natural Armor. The zorbo magically absorbs the natural strength of its surroundings, adjusting its Armor Class based on the material it is standing or climbing on: AC 16 for wood or bone, AC 17 for earth or stone, or AC 19 for metal. If the zorbo isn’t in contact with any of these substances, its AC is 11
Multiattack. the Chimera makes two destructive claw attacks. The chimera can swap one of these for a bite attack.
Destructive Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13(2d6 +5) slashing damage, and if the target is a creature wearing armor, carrying a shield, or in possession of a magic item that improves its AC, it must make a DC 14 Dexterity saving throw. On a failed save, one such item worn or carried by the creature (the target’s choice) magically deteriorates, taking a permanent and cumulative −1 penalty to the AC it offers, and the chimera gains a +1 bonus to AC until the start of its next turn. Armor reduced to an AC of 10 or a shield or magic item that drops to a 0 AC increase is destroyed.
Bite: melee weapon attack +8 to hit, reach 5 feet., One target. Hit 11 (2d4 + 5). On a successful hit heal for 7 (1d4 +4) health.
Curdling Holler (recharge 5-6). wisdom saving throw DC 14 , range 30 ft radius.,Hit: 20 (3d10 + 5) thunder damage or half as much on a successful saving throw, if failed targets are frightened of the chimera until the start of their next turn.
Description
mutated and experimented on by the King's scientist the -Beasts are tragic and horrfifying montrosities, the public think they are mindless murderous beasts, the ruling class pawns in their scheme, but to some they are people in pain and turmoil.
the Zorb-east is a recent and powerful experiment made to combat groups of magic uprisings at once, however the hyeana, zorbo, human fusion somehow escaped captivity and is wreaking havoc on the town.
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