Medium Humanoid, Any Alignment
Armor Class 14
Hit Points 25 (4d8 + 10)
Speed 35 ft., Climb 20 ft., Swim 20 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +3, DEX +5, CON +4
Skills Athletics +14, Survival +14
Senses Passive Perception 15
Languages Common and the language of it's race.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Quick Feet. The Crossbowman has advantage on dexterity saving throws.

Actions

Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage. 

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400, 1 target, Hit: 6(1d10) piercing

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120, 1 target, Hit: 4(1d6) piercing

 

Bonus Actions

Crossbow Efficiency. The Crossbowman can use their bonus action to reload both their heavy and hand crossbows.

Reactions

Sharpshooter. The Crossbowman can use their reaction to make a ranged weapon attack with their heavy crossbow against anyone in eyesight of the crossbowman.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/14/2021 5:54:46 PM
3
2
1
Coming Soon

Monster Tags: humanoid

TheTerribleGamer69

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