Quick Feet. The Crossbowman has advantage on dexterity saving throws.
Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400, 1 target, Hit: 6(1d10) piercing
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120, 1 target, Hit: 4(1d6) piercing
Crossbow Efficiency. The Crossbowman can use their bonus action to reload both their heavy and hand crossbows.
Sharpshooter. The Crossbowman can use their reaction to make a ranged weapon attack with their heavy crossbow against anyone in eyesight of the crossbowman.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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12/14/2021 5:54:46 PM
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3
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2
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1
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Coming Soon
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