Large Plant, Chaotic Neutral
Armor Class 16 Natural armor
Hit Points 105 (10d10 + 50)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
20 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +6, Perception +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Lightning, Piercing
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The Blossom Herald's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components
At will: thorn whip, hail of thorns
3/day each: charm person, scrying, blight
1/day each: geas

Actions

Multiattack. The Blossom Herald makes two attacks: two claw attacks, or one claw attack and one Draining Touch attack.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) slashing damage. 

Draining Touch. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 18 (4d8) necrotic damage, and the Blossom Herald regains hit points equal to half the necrotic damage dealt.

Description

Blossom Heralds resemble massive cherry trees growing out of the neck of a lion-like stone statue. A humanoid body is formed out of the trunk of the tree, and can animate the statue beneath it, allowing movement.

Monster Tags: plant

Habitat: Forest

JT_Lich

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