Medium Humanoid (Any Race), Chaotic Evil
Armor Class 16 (studded leather)
Hit Points 25 (10d8 + 20)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws STR +6, CON +7, CHA +6
Skills Athletics +4, Deception +4
Damage Resistances Bludgeoning
Condition Immunities Charmed
Senses Passive Perception 10
Languages common and abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Incendiary Bullet. Two times a day the pirate can add an extra 2d6 fire damage to the attack.

Poisoned Bullet. Two times a day the pirate can add an extra 2d6 poison damage to the attack. The targeted creature must make a DC constitution 15 if they succeed they take half damage.

Actions

Multiattack. The pirate makes three melee attacks: two with its cutlass and one with its dagger or flintlock. Or the captain makes two attacks with his flint lock and one melee or ranged with his dagger

Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Steam powered flintlock. Ranged weapon attack. 1d20+7 to hit. 60-90ft range. 1d8+5 piercing damage. 1d8 fire damage.

Reactions

Parry. The pirate adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: Coastal

RORN_THE_RIGHTOUS

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