Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight.
Keen smell. The tressym has advantage on wisdom (perception) checks that rely on smell.
Poison sense. A treesym can detect whether a substance is poisonous by taste, touch, or smell.
Pack Tactics. The treesym has advantage on an attack roll against a creature if at least one of the treesym allies is within 5 ft. of the creature and the ally isn't incapacitated.
Claws. Melee weapon attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
Description
A Tressym is a mischievous winged cat as big as a house cat with a wingspan of up to 3 Feet.
Thought to be the result of wizardly experimentation on a house cat, Tressym are intelligent felines known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. they peacefully ignore bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs.
Tressym feed on small rodents, birds, and insects, stalking and pouching on prey as normal cats do, but with the added advantage of flight. Tressym's don't, however attach nestlings or despoil eggs.
Tressym mate with others of their kind, but they don't mate for life. A tressym can also mate with a normal cat, though only one out of every ten of their offspring will be a tressym; the others will be normal cats
Borthan is the bigger and somewhat older brother to the scrappy Tulti and is constantly saving him from scraps with larger animals. Borthan himself is also prone to picking fights but he only picks the ones which he believes are worthy of his strength but still survivable standing proud beside his leader as his second in command.
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