Armor Class
13
Hit Points
36
(8d8)
Speed
30 ft.
STR
16
(+3)
DEX
17
(+3)
CON
15
(+2)
INT
9
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
CON +4
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Poison Fog. Any creature that starts its turn within 5 feet of the corrupted townsperson must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the Fog for 8 hours.
Hivemind Defiance. Any corrupted townspeople within 30 feet of each other have advantage on saving throws against effects that turn undead.
Actions
Tentacle Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) bludgeoning damage. On a successful hit, the target must make a DC 12 Athletics or Acrobatics check or be grappled.
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