Medium Undead, Chaotic Evil
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
15 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +4
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Poison Fog. Any creature that starts its turn within 5 feet of the corrupted townsperson must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the Fog for 8 hours.

Hivemind Defiance. Any corrupted townspeople within 30 feet of each other have advantage on saving throws against effects that turn undead.

Actions

Tentacle Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) bludgeoning damage. On a successful hit, the target must make a DC 12 Athletics or Acrobatics check or be grappled.

Miya37

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