Armor Class
12
(leather)
Hit Points
18
(4d8)
Speed
30 ft.
STR
8
(-1)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
WIS +2, CHA +4
Skills
Arcana +2, Deception +4, Persuasion +4
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Abyssal, Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Form of Dread (2/Long Rest). As a bonus action the magical girl can gain 1d4 + 2 temporary hit points, and for the next minute is immune to the frightened condition.
Spellcasting. The magical girl is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
-
Cantrips (at will): chill touch, toll the dead
-
1st level (2 1st-level slots): bane, comprehend languages, hellish rebuke
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/15/2021 10:03:56 AM
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1
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0
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Coming Soon
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