Charge. If the banshee goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 6 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Sure-Footed. The banshee goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Wail (3/Day). The banshee goat releases a loud wail. This wail has no effect on constructs and undead. All other creatures within 30 feet of it that can hear her must make a DC 16 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 25 (6d6) psychic damage.
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