Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 13 (leather armor) + Shield
Hit Points 5 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Skills Deception +2, Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common Plus thier racial language and one other. Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Devotion to Duty. The clerk has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6) slashing damage.

Description

Clerks swear allegiance to dark powers such as bureaucracy, the law or human resource management. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil cultists, clerks don't often show signs of insanity in their beliefs and practices but they may allude to it.. "You don't have to be mad to work here but it helps"

Monster Tags: NPC

Habitat: Urban

arenoth

Comments

Posts Quoted:
Reply
Clear All Quotes