Armor Class
13
(leather armor) + Shield
Hit Points
5
(2d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
12
(+1)
WIS
12
(+1)
CHA
10
(+0)
Skills
Deception +2, Insight +3, Investigation +3
Senses
Passive Perception 11
Languages
Common Plus thier racial language and one other. Any one language (usually Common)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Devotion to Duty. The clerk has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6) slashing damage.
Description
Clerks swear allegiance to dark powers such as bureaucracy, the law or human resource management. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil cultists, clerks don't often show signs of insanity in their beliefs and practices but they may allude to it.. "You don't have to be mad to work here but it helps"
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