Medium Humanoid, Any Non-Lawful Alignment
Armor Class 13 Hide Armor
Hit Points 39 (6d8 + 13)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +5, CON +4
Senses Passive Perception 10
Languages Any one language (usually common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Reckles. At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The barbarian makes two greatsword attacks or two longbow attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, or 12 (2d6 + 5) slashing damage while raging.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Bonus Actions

Rage (Recharges after a Short or Long Rest). As a bonus action, the barbarian can enter a rage at the start of its turn. The rage lasts for 1 minute or until the barbarian champion is incapacitated. While raging, the barbarian champion gains the following benefits:

• The barbarian  has advantage on Strength checks and Strength saving throws.

• When it makes a melee weapon attack, the barbarian gains a +2 bonus to the damage roll.

• The barbarian has resistance to bludgeoning, piercing, and slashing damage.

• The barbarian can make a single melee weapon attack as a bonus action.

• The barbarian can't be charmed or frightened.

Previous Versions

Name Date Modified Views Adds Version Actions
12/15/2021 10:52:19 PM
9
3
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Coming Soon

Monster Tags: NPC

Habitat: Urban

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