Reckles. At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Multiattack. The barbarian makes two greatsword attacks or two longbow attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, or 12 (2d6 + 5) slashing damage while raging.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Rage (Recharges after a Short or Long Rest). As a bonus action, the barbarian can enter a rage at the start of its turn. The rage lasts for 1 minute or until the barbarian champion is incapacitated. While raging, the barbarian champion gains the following benefits:
• The barbarian has advantage on Strength checks and Strength saving throws.
• When it makes a melee weapon attack, the barbarian gains a +2 bonus to the damage roll.
• The barbarian has resistance to bludgeoning, piercing, and slashing damage.
• The barbarian can make a single melee weapon attack as a bonus action.
• The barbarian can't be charmed or frightened.
Previous Versions
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12/15/2021 10:52:19 PM
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9
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3
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Coming Soon
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