Brutal Critical. The barbarian king rolls two additional weapon damage die when determining extra damage for a critical hit with a melee attack.
Reckles. At the start of its turn, the barbarian king can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Multiattack. The barbarian king makes two greataxe attacks or two longbow attacks.
+2 Greataxe. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) slashing damage, or 20 (2d6 + 13) slashing damage while raging.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
War Cry (1/Day). Each creature of the barbarian king's choice that is within 30 feet of it, can hear it, and not already affected by War Cry gain advantage on attack rolls until the start of the barbarian king's next turn. All other creatures within 30 feet of it, can hear it, and not already affected by War Cry must make a DC 20 Wisdom saving throw or become frightened until the end of the barbarian king's next turn. The barbarian king can then make one attack as a bonus action.
Rage (Recharges after a Short or Long Rest). As a bonus action, the barbarian king can enter a rage at the start of its turn. The rage lasts for 1 minute or until the barbarian king is incapacitated. While raging, the barbarian champion gains the following benefits:
• The barbarian king has advantage on Strength checks and Strength saving throws.
• When it makes a melee weapon attack, the barbarian king gains a +4 bonus to the damage roll.
• The barbarian king has resistance to bludgeoning, piercing, and slashing damage.
• The barbarian king can make a single melee weapon attack as a bonus action.
• The barbarian king can't be charmed or frightened.
Retaliation. When the barbarian king takes damage from a creature within 5 feet of it, the barbarian king can make one melee weapon attack against the creature.
The barbarian king can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The barbarian king regains spent legendary actions at the start of its turn.
Move. The barbarian king moves up to half its speed.
Attack (Costs 2 Actions). The barbarian king makes a melee weapon attack.
Command of the Horde (Costs 3 Actions). The barbarian king chooses up to four allies it can see within 30 feet of it. If the target can see and hear the barbarian king, the target can use its reaction to make one weapon attack.
Description
Most barbarians are simply berserkers. Featured here are the true barbarians that summon and are fueled by their rage to become deadly melee combatants.
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