Large Undead, Typically Chaotic Evil
Armor Class 20 Natural
Hit Points 800 (30d20 + 399)
Speed 30 ft.
STR
22 (+6)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +12, DEX +10, CON +10, INT +9
Damage Vulnerabilities Radiant
Damage Resistances Cold, Fire, Psychic, Thunder; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Nobody can interfere: This enemy is immune to effects that would lower the attack rolls of the butcher. 

Legendary Resistance (2/day) :   If the butcher fails a saving throw, it can choose to succeed instead

The Great Odor: When the butcher enters the battlefield the odor of meat and decay is so raw that it will turn the face of anything that comes near the butcher makes make a DC 23 CON save or have a disadvantage on saving throws for the next three turns. This effect can not trigger more than once on the same enemy. 

Actions

Cleaver: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 10) bludgeoning damage.

Summon Skins Clones: When the butcher does damage to an enemy he gathers hide from them skinning them in a sense when this happens as action the butcher may summon a 1/4 strength clone of the enemy to fight alone side him this clone lasts for as long as the butcher. Only one can be summoned per action. 

Bonus Actions

The Big Burp: As a bonus action all those within 200ft of the butcher must make a DC 22 CON save take 1d12 necrotic damage per turn. This effect can only be cleared away by forcing yourself to vomit which is a DC 12 con check this counts as a bonus action to make the con check. 

Cleaver Throw: The butcher can throw a cleaver to a target of his choice within 60ft , dealing 4d12 + 10 slashing and 2d12 necrotic damage or half as much on save. To make the save it is a DC 19 DEX save. 

Reactions

Give me some MEAT!:  When the butcher takes damage he can as a reaction if there is a skin clone with 100ft of him he may sacrifice the clone to heal for 1/2 of the damage dealt from an attack. 

 

Legendary Actions

1 Legendary action per turn

Meat Hook: The butcher can conjure a meat hook on the neck of someone restraining them if they do not pass a DC 20 DEX save and dealing 3d12 bleed damage every turn to get off of the meat hook someone must help you or you must pass a DC 18 STR check. 

Gut ya like a fish:  If an enemy is restained or prone the butcher can leap over the enemy and slice open their chest cavity dealing 8d12. Your hp maximum is reduced by 30% until you are stiched back together by a medical professional or very skilled medical personnel. 

killermike27

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