Fire Blood. A creature within 5 feet of the golem takes 7 (2d6) fire damage whenever it hits the golem with a melee attack that deals piercing or slashing damage.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Siege Monster. The golem deals double damage to objects and structures.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 5 (1d10) fire damage.
Description
Bronze golems are huge humanoid constructs used as guardians or siege weapons in ancient times. As any other golem, they don't need to eat or sleep.