Huge Construct, Unaligned
Armor Class 17 natural armor
Hit Points 172 (15d12 + 75)
Speed 60 ft.
STR
23 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
4 (-3)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages All understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Fire Blood. A creature within 5 feet of the golem takes 7 (2d6) fire damage whenever it hits the golem with a melee attack that deals piercing or slashing damage.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Siege Monster. The golem deals double damage to objects and structures.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 5 (1d10) fire damage. 

Description

Bronze golems are huge humanoid constructs used as guardians or siege weapons in ancient times. As any other golem, they don't need to eat or sleep.

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