Medium Humanoid (Any Race), Chaotic Evil
Armor Class 12 (leather armor)
Hit Points 7 (1d10 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
12 (+1)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Dark Gift. The cultist is friendly towards spiders and snakes and is also able to recover 1d4 hit points per turn. The cultist has disadvantage on Persuasion checks, but advantage on Intimidation checks due to there ugly markings of Quells torture trials.

Innate Spellcasting. The Cult Leaders spellcasting ability is Charisma (spell save DC 11) it can innately cast the following spells, requiring no material components:

At will: Chill touch                                                                                                                                                                                                                                                 1/day: False Life

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage.

Description

Cultists of Quell the seek Lady Tortures favor, befriending spiders and snakes, torturing and seeking pleasure from it are some of those ways. Nearly all of her cultists have a unending lolaty to her, and she can grant powerful boons. All cultists have scars of there torture, as all of Quells cultists go through a test of torture to earn there status as a child of Quell.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2018 10:56:48 AM
58
1
--
Coming Soon
12/21/2018 11:17:21 AM
1
1
--
Coming Soon

Monster Tags: NPC

Habitat: Urban

SpacePiggy1245

Comments

Posts Quoted:
Reply
Clear All Quotes