Magic Resistance. The Champion of Boethiah has an advantage on saving throws against spells and other magical effects.
Spellcasting. The Champion of Boethiah is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (3 slots): banishment, staggering smite
5th level (2 slots): destructive wave (necrotic)
Multiattack. The Champion of Boethiah makes three Goldbrand attacks.
Goldbrand. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 ](1d8 + 5) slashing damage, Add 2d6 Fire Damage on Hit attack.
Obilvion Fire Orb (1/Day). The TheChampion of Boethiah hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
Parry. The Champion of Boethiah adds 6 to its AC against one melee attack that would hit it. To do so, the Champion of Boethiah must see the attacker and be wielding a melee weapon.
Poison Cloak. As a Legendary Action, The Champion of Boethiah can speak their Lord Name, the Deadric Prince Boethah, he can clock his body with a poisoned mist that he is Immun to it if a Creature is in their Melee range, they much make a Constitution saving throw of 17, taking 15 (1d20) poison damage on a failed save, or half as much damage on a successful one. (this effect last for 60 second)
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