Medium Humanoid (Elf), Any Chaotic Alignment
Armor Class 20 (plate, shield)
Hit Points 180 (19d8 + 95)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +6, WIS +9, CHA +10
Skills Athletics +10, Intimidation +5
Damage Resistances Fire
Damage Immunities Necrotic
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Passive Perception 13
Languages Common, Elvish
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The Champion of Boethiah has an advantage on saving throws against spells and other magical effects.

Spellcasting. The Champion of Boethiah is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, compelled duel, searing smite

2nd level (3 slots): hold person, magic weapon

3rd level (3 slots): dispel magic, elemental weapon

4th level (3 slots): banishment, staggering smite

5th level (2 slots): destructive wave (necrotic)

Actions

Multiattack. The Champion of Boethiah makes three Goldbrand attacks.

Goldbrand. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 ](1d8 + 5) slashing damage, Add 2d6 Fire Damage on Hit attack.

Obilvion Fire Orb (1/Day). The TheChampion of Boethiah hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Parry. The Champion of Boethiah adds 6 to its AC against one melee attack that would hit it. To do so, the Champion of Boethiah must see the attacker and be wielding a melee weapon.

Legendary Actions

Poison Cloak. As a Legendary Action, The Champion of Boethiah can speak their Lord Name, the Deadric Prince Boethah, he can clock his body with a poisoned mist that he is Immun to it if a Creature is in their Melee range, they much make a Constitution saving throw of 17, taking 15 (1d20) poison damage on a failed save, or half as much damage on a successful one. (this effect last for 60 second)

 

Habitat: DesertGrasslandHillMountainUrban

TorvintheDragonborn

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