Large Ooze, Neutral
Armor Class 9 Natural Armor
Hit Points 120 (3d8 + 9)
Speed 10 ft., swim 40 ft.
STR
15 (+2)
DEX
6 (-2)
CON
19 (+4)
INT
1 (-5)
WIS
10 (+0)
CHA
2 (-4)
Damage Vulnerabilities Cold, Lightning
Damage Resistances Acid, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

 

Amphibous. The Aballin takes no damage from drowning and speed is doubled underwater. 

False Appearance. While the ooze remains motionless, it is indistinguishable from any other source of water.

 

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (4d6 + 1) bludgeoning damage plus 7 (2d6) acid damage,

Description

Aballins are powerful underwater oozes who reside in deep lakes and in wet underground caves. Aballins strike by wading by the surface until any prey moves too close and they get dragged down under it. Aballins use this to their advantage and tent to look almost identical to normal pools of water, only diffrence is Aballins are a deeper blue than normal water. 

ArathorWarpick

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