Armor Class
13
natural armor
Hit Points
35
(5d8 + 10)
Speed
40 ft.
STR
13
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
5
(-3)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +5, Stealth +5
Damage Resistances
Acid
Senses
Darkvision 60 ft, Passive Perception 15
Languages
understands Draconic but can't speak it
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack tactics. The drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Sneak Attack (1/Turn). The drake deals an extra 4 (1d6) damage when it hits a target with a melee attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the drake that isn't incapacitated and the drake doesn't have disadvantage on the attack roll.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) [piercing] damage + 4 (1d6) [acid] damage
Acidic spit. RangedWeapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 10 (2d6 + 3) [acid] damage.
Comments