Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
False Appearance. A Briarweed is a spindled desert spider that resembles a tumbleweed or dried out and leafless bush. A creature must have a Passive Perception (15) or make a DC 12 Perception/Investigation check to detect the spider.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Spindle Shot (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: 3 (1d4+2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 5 (1d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Description
This spider is most often found in the desert among bramble nests. When hunting, the Briarweed will attempt to surprise it's prey by lying in wait and then launching poisonous spines rather than the traditional web.
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