Keen Smell. The kruthik has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The kruthik has advantage on an attack roll against a creature if at least one of the kruthik’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Tunneler. The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.
Multiattack. The kruthik makes three stab attacks or three spike attacks.
Stab. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 6) piercing damage.
Spike. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 12 (2d6 + 6) piercing damage.
Acid Spray (Recharge 5–6). The kruthik sprays acid in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 33 (6d10) acid damage on a failed save, or half as much damage on a successful one.
Description
Through selective breeding and mild magical enhancements the Silamendu have created the perfect mount for the kind of war they wage.
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