Large Monstrosity, Unaligned
Armor Class 20 (natural armor)
Hit Points 153 (18d8 + 72)
Speed 60 ft., Burrow 40 ft., Climb 60 ft.
STR
22 (+6)
DEX
20 (+5)
CON
20 (+5)
INT
10 (+0)
WIS
18 (+4)
CHA
10 (+0)
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 12
Languages Kruthik
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The kruthik has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The kruthik has advantage on an attack roll against a creature if at least one of the kruthik’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Tunneler. The kruthik can burrow through solid rock at half its burrowing speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack. The kruthik makes three stab attacks or three spike attacks.

Stab. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 6) piercing damage.

Spike. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 12 (2d6 + 6) piercing damage.

Acid Spray (Recharge 5–6). The kruthik sprays acid in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 33 (6d10) acid damage on a failed save, or half as much damage on a successful one.

Description

Through selective breeding and mild magical enhancements the Silamendu have created the perfect mount for the kind of war they wage.

Habitat: MountainUnderdark

George_Forge

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