Large Elemental, Neutral
Armor Class 14
Hit Points 62 (9d10 + 9)
Speed 0 ft., Fly 60 ft.
STR
17 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Senses Truesight 30 ft., Passive Perception 10
Languages Aquan understands but doesn’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Invisible in the blizzard. The blizzard weird is invisible while more than 5ft from any individual without truesight.

Blizzard Bound. The blizzard weird dies when the storm abates.

Actions

Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and lifted 10ft into the air.

Description

Elemental Nature. A water weird doesn’t require air, food, drink, or sleep.

Habitat: Arctic

Osseric_Father_Light

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