Innate Spellcasting. Allegro's spellcasting ability is Charisma (spell save DC 15). They can innately cast the following spells, requiring no material components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. Allegro has advantage on saving throws against spells and other magical effects.
Multiattack. Allegro makes two melee attacks or uses their Radiant Ray twice.
Light Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, plus 3 (1d6) radiant damage.
Radiant Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) radiant damage.
Healing Touch (3/day). Allegro touches another created. The target magically regains 11 (2d8+2)
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