Medium Celestial (Angel), Lawful Good
Armor Class 13 (natural armor)
Hit Points 37 (5d8 + 15)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
17 (+3)
CON
17 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws INT +5, WIS +6, CHA +7
Skills Perception +7, Performance +10
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 17
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. Allegro's spellcasting ability is Charisma (spell save DC 15). They can innately cast the following spells, requiring no material components:

At will: detect evil and good

1/day each: commune, raise dead

Magic Resistance. Allegro has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Allegro makes two melee attacks or uses their Radiant Ray twice.

Light Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, plus 3 (1d6) radiant damage.

Radiant Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) radiant damage.

Healing Touch (3/day). Allegro touches another created. The target magically regains 11 (2d8+2)

drnipnip

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