Backrooms Gravity. The Clump can climb difficult surfaces, including upside down and on ceilings, without needing to make an ability check.
Tortured Mind. The Clump's thoughts cannot be read by any magic, such as the spell Detect Thoughts, and any creature who attempts to read The Clump's thoughts must make a DC 16 Wisdom saving throw. On a failed save, the mind-reading creature takes 35 (10d6) psychic damage and loses 3 points of sanity.
Multiattack. The clump makes 3 attacks with Fist, then uses Grasping Hand, then attacks with Bite.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 9 (2d4 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 4) piercing damage, plus 15 (2d10 + 4) psychic damage, and loses 2 points of sanity. If this attack reduces a creature to 0 hit points, it dies instantly, and the Clump regains 9 (1d10 + 4) hit points.
Grasping Hand. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 9 (2d4 + 4) psychic damage. Also, on a hit, the target must succeed on a DC 15 Strength saving throw or be grappled. A creature can spend an action to attempt to free itself or another creature from this grapple.
Description
Clumps are balls of arms in legs with many unique appearances. Most clumps are quite friendly, however, some have one very long hidden arm, which they can use to grab you from up to 8 feet away if you're not careful. Once one of these clumps has grabbed you, they'll reveal a set of sharp teeth and begin to pull you in to consume you. Once it consumes you, it is believed that your limbs and possibly fragments of your mind are absorbed into the Clump.
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