Armor Class
12
(natural armor)
Hit Points
36
(6d10 + 3)
Speed
20 ft., Swim 30 ft.
STR
17
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
6
(-2)
Skills
Stealth +2
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocodile can hold its breath for 20 minutes.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.