Small Construct, Lawful Neutral
Armor Class 16 Natural Armor
Hit Points 16 (3d6 + 6)
Speed 45 ft., (Hover)
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Perception +6
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison, Radiant
Condition Immunities Blinded, Poisoned
Senses Darkvision 60ft, Passive Perception 16
Languages Common and those known by its master.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Durable. All attacks against the animate shield have their damage reduced by 3, and it has advantage on Constitution saving throws.

Equipment: The animate shield can be equipped as a shield and the bearer is considered proficient it its use.

Magic Resistance. The animate shield has advantage on saving throws against spells and other magical effects.

Spiteful Defense. Whenever an enemy attacks the animate shield, they take 2 (1d4) psychic damage.

Actions

Bash. 

Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) [bludgeoning] damage. And target is pushed back 5ft.

Guard.

As an action, the animate shield hovers around an ally within 5 feet of it and moves with the ally. The first three times that ally is attacked before the start of the shield's next turn, the animate shield becomes the target of the attack instead. The shield cannot be forcibly moved during this time.

Baeovid

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